Newsletters

GAME4CHANGE

NEWSLETTER | ISSUE #1

YEAR ONE | November 2024–October 2025

The first moves towards change

GAME4CHANGE — Digital Serious Games for Climate Change Education — brings together seven partner organisations in six European countries. Its first year connected research, teaching and international exchange to explore how universities can make climate learning more active, practical and relevant to everyday decisions.

A shared roadmap | Athens, 13–14 February 2025

Following the inaugural online meeting on 8 November 2024, partners gathered at Harokopio University of Athens, with online participation. Hosted by Harokopio and Xenios Polis, the kick-off aligned project management, research methods, digital tool development and communication. Discussions covered desk research, questionnaires, focus groups and the framework for the future digital platform. Read more →

Climate education meets journalism | Rome and Sumy, May 2025

Prof. Bogdana Nosova presented GAME4CHANGE at the EJTA Teachers’ Training on environmental journalism at Sapienza University of Rome, 21–23 May. Her contribution connected serious games with environmental awareness, adaptable teaching resources and academic knowledge-sharing. At Sumy State University’s online mass communication conference on 22–23 May, she also addressed environmental journalism amid war and global challenges, placing the project within a wider discussion of education and international cooperation. Read more →

Listening before designing | Athens, 4 June 2025

Focus groups at Harokopio University brought stakeholders into the design conversation. Participants called for stronger links between environmental theory and everyday choices, supported by hands-on and experiential learning. Their perspectives contributed to the project’s research on engaging approaches to climate education. Read more →

From research to resources | June 2025

At the June coordination meeting, partners reviewed research and pedagogical work and planned the next phase: educational modules, the GAME4CHANGE Handbook and evaluation tools. These were development priorities for translating research into practical teaching support. Read more →

Opening the conversation | Poznań, 20–23 October 2025

Teams from Taras Shevchenko National University of Kyiv and Adam Mickiewicz University presented interim results and led a workshop at the VI International Summer School for Ph.D. students. The exchange introduced doctoral researchers to innovative environmental teaching and the role of serious games in higher education. Read more →

Explore the project: game4change.online

Erasmus+ KA220-HED | Project No. 2024-1-PT01-KA220-HED-000256244

Co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

GAME4CHANGE

NEWSLETTER | ISSUE #2

YEAR TWO HIGHLIGHTS | Events: November 2025–March 2026 | Publications: 2025–2026

Research takes a wider stage

Building on its first year, GAME4CHANGE connected project development with international research exchange and public engagement. The second issue follows the partnership from Rotterdam to Athens and Kyiv, and highlights the publications documenting its work on serious games, sustainability and environmental communication.

Planning the next phase | Rotterdam, 7 November 2025

At the second transnational project meeting, with online participation, partners reviewed progress in research, the pedagogical model and digital platform development. They aligned reporting, evaluation, communication and upcoming activities, clarifying responsibilities and the requirements for the next stage of implementation. Read more →

Sharing research internationally | Athens, 5–7 December 2025

GAME4CHANGE contributed two presentations to the 3rd Open-Air Cities International Conference at Harokopio University. Research from focus groups and online surveys across Portugal, Greece, Poland, Italy, the Netherlands and Ukraine informed discussion of gamification in higher education. The contributions also explored the social and communication dimensions of sustainability within the session “Virtual Cities and Social Sustainability in the EU Framework”. Read more →

Meeting new audiences | Kyiv, 28 March 2026

At the Open Day of the Educational and Scientific Institute of Journalism, Taras Shevchenko National University of Kyiv, the project introduced students, academics and media representatives to serious games for climate education. The Info Day connected interactive learning with environmental communication and highlighted the project’s mission to equip educators, engage students and strengthen international cooperation. Read more →

Publication round-up | Four contributions, 2025–2026

The publication list comprises one journal article, two conference abstracts and one conference paper. Bokolas et al.’s “Digital serious games for climate change education: Research data and findings” appeared in Sustainable Development Culture Traditions, 10(A), 2026, pp. 111–130. The 2025 Open-Air Cities Book of Abstracts includes an earlier research contribution by Bokolas et al. (pp. 146–147) and Colantoni et al.’s contribution on GREENO2, GAME4CHANGE and social sustainability (pp. 144–145). Nosova’s paper on environmental journalism amid war and global challenges appears in the 2025 Sumy conference proceedings (pp. 4–7). This round-up includes a first-year publication alongside newer outputs.

Explore the project: game4change.online

Erasmus+ KA220-HED | Project No. 2024-1-PT01-KA220-HED-000256244

Co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.