– Create a modular GAME4CHANGE Curriculum with interactive lessons focusing on climate change and sustainability.
– Develop a comprehensive educator’s handbook that includes best practices and gamification strategies.
– Design innovative digital tools, such as AI-powered mobile apps and a state-of-the-art e-learning platform, to support interactive and personalized learning.
Host Interactive Events
– Organize seven multiplier events across participating countries to disseminate project findings, showcase gamified tools, and gather stakeholder feedback.
– Conduct five transnational project meetings to coordinate efforts, ensure progress alignment, and promote knowledge-sharing among partners.
– Hold a high-profile final conference in Portugal to present project outcomes, celebrate achievements, and discuss future collaborations.
Engage Students
– Pilot gamified lessons in partner universities, enabling students to experience innovative learning firsthand.
– Encourage student involvement in creating, testing, and refining game-based courses that address pressing environmental challenges.
– Conduct workshops and focus groups to gather student insights and improve educational tools.
Build a Knowledge Network
– Establish an online platform that connects universities, educators, and students. This platform will serve as a repository for resources, methodologies, and best practices in gamified education.
– Facilitate collaboration through webinars, forums, and shared projects.