Objectives

1. Equip Educators: Provide tools and strategies for university staff to effectively
integrate gamification into their curricula.


2. Engage Students: Develop and pilot interactive lessons that inspire action and
understanding of climate-related issues.


3. Promote Inclusion: Ensure accessibility of digital tools for all students, including
vulnerable groups.


4. Create Lasting Impact: Build innovative learning resources adaptable for future
postgraduate courses on environmental topics.


5. Establish a European Network: Facilitate knowledge-sharing among universities to
enhance environmental education.