1. Equip Educators: Provide tools and strategies for university staff to effectivelyintegrate gamification into their curricula.
2. Engage Students: Develop and pilot interactive lessons that inspire action andunderstanding of climate-related issues.
3. Promote Inclusion: Ensure accessibility of digital tools for all students, includingvulnerable groups.
4. Create Lasting Impact: Build innovative learning resources adaptable for futurepostgraduate courses on environmental topics.
5. Establish a European Network: Facilitate knowledge-sharing among universities toenhance environmental education.